Magtheridon
Magtheridon is a quick raid encounter, similar to that of Onyxia’s Lair. It is the raid wing of the Hellfire Citadel dungeons.
Abilities
- Quake - knockback that hits every player every second for 7 seconds. The first cast occurs 40 seconds after Magtheridon activates.
- Blast Nova - 2,500 damage every 2 seconds for 10 seconds to every player in the lair. The first cast occurs 1 minute after Magtheridon activates, on a 60-second cool down. Use the Manticron Cubes to prevent him from casting it.
- Cleave - Standard cleave, can hit for 8k+ on tank.
Strategy
- Phase 1
The fight starts when someone attack one of the Hellfire Channelers standing on the cubes. You need 5 tanks for this fight, but if your raid is well geared, 4 tanks is enough as long as you have a hunter for misdirection. The Hellfire Channelers must be tanked immediately when the fight starts. This phase lasts only 2 minutes. They have 2 abilities. Dark Mending (healing) and Shadow Bolt Valley (AoE shadow bolts). Both are interruptable. Curse of Tongues make it easier to interrupt their spells. Channelers summon Infernals, so our Warlocks must banish/fear them. Paladins can also help with Turn Evil. When a channeler dies, the rest channelers are buffed with Soul Transfer make them faster and stronger. It is wise to choose well geared tanks on the last 2 channelers. After 2 minutes Magtheridon is free and your Main Tank must aggro him. If you are a ZA/T5 gear guild, 4 channelers should be down in the same time, Magtheridon gets unbanished. Opening Trinkets and Heroism will help to achieve it easier.
- Phase 2
You must arrange 2 teams of 5 ppl to click on the Manticron Cubes when Blast Nova is casted. Deadly boss mod and communicating in Ventrilo/Voice chat will help. If the clicker team isn’t fast enough it will cause a wipe. When someone from the clicker team dies, he must be replaced asap. Blast Nova cool down is 1 minute. When Magtheridon is at 33-32% of his life, stop dps and wait for the Blast Nova effect to end. Once it ends, heal the whole raid to top and start doing damage again.
- Phase 3
Phase 3 starts when Magtheridon’s life is at 30%. He shatters the roof and causing the roof to crash down on the entire raid. This deals 5250-6750 physical damage to every member of the raid. Use healthstones and healing potions to make healer’s life easier. Also, the ceiling occasionally caves in (like Gruul’s ability) causing damage in a 8yard range. It is avoidable, just move quick.
enJoy the loots
Loots
Badge of Justice x 3
Pit Lord’s Satchel
Black Sack of Gems (containing 3 Epic Gems)
Magtheridon’s Head
Chestguard of the Fallen Defender
Chestguard of the Fallen Champion
Chestguard of the Fallen Hero
Thundering Greathelm
Eredar Wand of Obliteration
Terror Pit Girdle
Crystalheart Pulse-Staff
Cloak of the Pit Stalker
Aegis of the Vindicator
Girdle of the Endless Pit
Soul-Eater’s Handwraps
Karaborian Talisman
Eye of Magtheridon
Glaive of the Pit
Liar’s Tongue Gloves
Tags: 20 slot bag, 25 man raid, Badge of Justice, Epic Gems, maggy, magtheridon cubes, magtheridon tactic, t4 chest
Filed under: Magtheridon's Lair on May 23rd, 2008




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