Paladin/Warrior 2v2 (Paladin PoV)
Some basic things you need to know about this combo before running it.
- The Paladin will be the target of the opponent team more often than the warrior, so PVP Gear is needed. 250-300 resilience is ok if you don’t play with many double-dps teams. Vial of the Sunwell is very usefull for the mp5 it gives and the install heal, paladin lacks.
- The Paladin needs to play very offensively, especially vs Druids. Holy Shocks, Hammer of Justice, Judging justice and righteousness and Divine Shield.
- Specs. 41/20/0 for the paladin with Precision, and any variation of Arms/Fury spec.
vs Druid/Warrior
Your warrior will firstly attack on the warrior to force the druid come out of stealth fast. Then he switches to druid, the paladin must follow him as much as possible in order to judge justice and an early hammer of Justice if the druid’s life drops below 50%. Cleansing roots, and BoFing Warrior when he is going to far away from you is a must. You’re going to have a harder time in the Blade Edge arena but if the paladin plays offensively enough the game is yours. Holy Shock for damage and healing if the warrior puts much pressure on the Paladin.
vs Priest/Rogue
The Warrior goes for the Priest. He’ll most likely play offensively for mana burns and dispells on the paladin, your paladin have to stay in max range and LoSing behind Pillars. Save trinket when you get feared in open space to avoid Mana Burns. If the Rogue is on the paladin BoF paladin otherwise BoF warrior (Always after a Kidney Shot). Remember that Blessing of Protection removes Blind Effect if it’s really needed. When Priest shield is over blow all your cooldowns and nuke him as hell and let the paladin help you. If the paladin doesn’t feel comfortable with his life at this point, use an offensive Divine Shield. If the priest isn’t going to die, holy light to top both warrior and paladin and wait for your cooldowns again. The priest will be oom faster than the Paladin if you play it right.
vs Mage/Rogue
Not a chance to win if they play just OK. They need to make a lot of mistakes. If you have anything to add please comment, i need help on this.
Tags: 2v2, paladin warrior, paladin warrior 2v2, paladin warrior strategy, vs druid warrior, vs mage rogue, vs rogue priest




June 7th, 2008 at 11:46 am
Rogue mage combos can be beaten some times, but as you said they need to make a Lot of mistakes.
Here are a few things you can do:
Have the warrior charge in while the paladin stays out of sight for an instant, that way the warrior will be the enemies main focus.
Pressure the mage, as this lowers his DPS to just instant spells and the occasional frostbolt, this will also OOM him. Always keep in battle stance so you can reflect every 10 sec, or in case if the warrior getting heavily focused use defensive stance. Only swap to zerk for the occasional intercept Only After you forced a blink. Try to keep the distance short with piercing howl, and intimidating shout ( it stops the mage in her tracks and sends the rogue picking flowers)
Meanwhile the rogue could possibly be bashing away at the paladin, so the he needs to stay close to the Mage (this sounds bold but bear with me). If the warrior is close to the mage, the paladin is close to the mage, than the rogue will also be close to the warrior, and sweeping strikes will double the warrior’s DPS output. some well placed bubbles can make you outlast the cooldowns like icy veins, and since all the damage you do on them is permanent this can win the match for you.
Still, this is a very hard combo to beat, and they need to make mistakes, atleast this a a viable tactic you can use, and should give you a chance.
June 30th, 2008 at 3:21 am
Rogue/Mage is a EASY combo. Have the warrior stay full time on the rogue while the paladin freedoms himself n runs around a pillar… follow rotations and CC’s on the mage (spell reflect poly, hammer, fear). Keep the mage occupied even if he trinkets(which would be a good thing). Paladin has to constantly keep dispelling the warrior to keep the warrior on the rogue. Rogue/Mage’s team goal is to get the paladin to blow his bubble asap, after they achieve the rogue will stealth and mage will ice block (both run away). After the paladin blows his bubble and if rogue n mage get away the warrior/paladin cant win. Your goal is to keep the rogue hamstrung(i know its hard) and keep not only deep wonds on him but also rend. the rogue cant escape with rend on him. Warrior will completely annihilate the rogue(without heals).
July 12th, 2008 at 7:15 am
Rogue/Mage is a hard combo if the mage knows wtf is going on. Best way to win is stay on the rogue while both pally and warrior are LOSing the mage…Pally will get pressured 70% of the time and if both rogue and mage are on the pally the mage is CCing the shit out of our warrior. Best way imo is just stay on the rogue. If your pally knows how to play just freedom on pally dispells on our warrior and GG for the rogue….hope to god that your warrior gets the rogue low enough so you can bubble and finish him off.