Hunters in Arenas after 2.4 patch
After the 2.4 nerf of drinking in Arenas, a lot of hunters (especially the 11/41/9 ones) are wondering if these 4 extra points in Beast Mastery still worth in order to get Beastial Swiftness. Now you have 4 more seconds until you stop someone from drinking. Is this time enough for your pet to hit the opponent and get him into combat again?
Let’s see a possible build:
Beast Mastery (7)
- Endurance Training: 5/5
- Improved Revive Pet: 2/2
Marksmanship (41)
- Lethal Shots: 5/5
- Efficiency: 5/5
- Improved Arcane Shot: 5/5
- Aimed Shot: 1/1
- Improved Stings: 5/5
- Mortal Shots: 5/5
- Scatter Shot: 1/1
- Barrage: 3/3
- Trueshot Aura: 1/1
- Careful Aim: 1/3
- Improved Barrage: 3/3
- Master Marksman: 5/5
- Silencing Shot: 1/1
Survival (13)
- Humanoid Slaying: 3/3
- Hawk Eye: 3/3
- Entrapment: 3/3
- Improved Wing Clip:3/3
- Clever Traps: 1/2
Furthermore, a hunter doesn’t have enough time to feign death/drink anymore. Your Priest/Druid partner will need your help sooner. Having only the Vengeful Gladiator’s Waraxe isn’t an option. You need more mana and the +30 intellect enchant on 1h weapons will do a great job. You must grind some honor to get the season 1 weapons or spend some spare arena points to get your vengeful ones.
Tags: +30 intellect, 07/41/13, 1-hand weapons, 11/41/09, 2.4 hunters, beastial swiftness, vengeful gladiator's waraxe
Filed under: Arena, Hunter, Sunwell Patch - 2.4 on April 14th, 2008




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