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WoW Inn » Magister’s Terrace - The first 2 bosses
 

Magister’s Terrace - The first 2 bosses

Magister’s Terrace is the new 5-man instance added in the latest patch, 2.4. It’s quite difficult even in normal mode. I’ll try here to post some tips for these new bosses. Well they aren’t so new, as most of them are similar to other bosses in the World of Warcraft.

Selin FireheartSelin Fireheart

  • Siphon Fel Crystal: Siphons mana from a nearby Fel Crystal, drawing energy from it. Will continue until either the crystal is destroyed or Selin’s mana is full.
  • Fel Explosion: Area of effect damage spell, cast continually until Selin is out of mana.
  • Drain Life: Randomly targeted channeled spell, deals damage and heals Selin. Should be interrupted.

Well this encounter is almost the same as Warlord Kalithresh one in Steamvaults. Selin starts the fight with no mana. After some time, she starts channeling a siphon to a crystal in her room gaining 10% of her Mana Pool. Your dps class have to change target and hit the crystal. Selin stops channeling when either you destroy the crystal or her mana pool is full. Then she starts doing AoE damage to the group for 1k per tick.

Make sure all party is inside the room as the door closes when the encounter begins.

Normal Mode:
Bindings of Raging Fire
Bracers of the Forest Stalker
Gauntlets of Divine Blessings
Sun-forged Cleaver
Leggings of the Betrayed
Clock of Swift Mending

Heroic Mode:
Shoulderplates of Everlasting Pain
Jaded Crystal Dagger
Distracting Blades
Everson Cuffs

VexallusVexallus

  • Chain Lightning: Randomly cast on group members. Deals 1850 to 2150 nature damage and jumps to nearby players, dealing more damage with each jump.
  • Summon Pure Energy: Summons Pure Energy to join the fight. These adds have extremely low hit points and will fly around the room casting Energy Bolt, which deals 2828 to 3172 arcane damage. Upon death the adds will debuff the player that killed them with Energy Feedback, which deals 300 arcane damage per second and increases damage done by 50%. Note that the debuff stacks.
  • Overload: At 10% health, Vexallus begins casting this spell every 2-3 seconds. It deals 1000 arcane damage and increases arcane damage taken by 10%. It is an area of effect spell with unlimited range and it will stack indefinitely.

The fight is very similar with the Curator one in Karazhan. Vexallus summons adds which your DPS classes must kill as soon as possible. Also they should take turns killing the adds so as to prevent the damage debuff from stacking too high but to also ensure all group members benefit from the damage increase. They’re moving very slowly so your healer must be ready to heal a little more as the tank will receive higher damage when an add is summoned. Your dps though will have enough time to kill them. Finally don’t stay to close each other to avoid the chain lightning.Normal Mode:

Heroic Mode:

To be continued…



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