The Lurker
The Lurker is the 2nd boss in Serpentshrine Cavern, has 4,900k hit points and hits tanks for 4k-5k dmg. You don’t have to kill Hydross the Unstable to reach The Lurker. Most guilds manage to kill Lurker first.
Abilities
- Whirl: Every 15-30 seconds, Lurker whirls all players in melee range for 3000-4000 damage while knocking them back. Melee classes can avoid being knocked back into the water by standing as far forward on the platform as possible without entering the water. Does not affect pets.
- Geyser: Lurker targets a random player dealing 3238-3762 Frost damage as well as all players within a 10 yard radius while knocking them back 10 yards.
- Spout: Every 60 seconds Lurker does a spout ability, dealing 3238-3762 Frost damage and knocks back any player cought within it for 100 yards. It turns slowly in a 360° circle either counter-clockwise or clockwise starting at the main tank. Players should avoid this by jumping in the surrounding water until it passes. This ability does not affect pets.
- Submerge: Every 2 minutes Lurker will submerge under water and adds will spawn. Two per outer platform (ranged), and 3 mobs in the center (melee). They can be crowd controlled and should be taken down as quickly as possible as Lurker will emerge after one minute. Crowd controllable.
- Water Bolt: If there is no one in melee range the Lurker begins to shoot water bolts at random players that deal 8750-11250 Frost damage.
Strategy
You need 3 tanks for this strategy to tank the 3 Coilfang Guardians after the submerge. Ideally you’ll have 6 mages to sheep the 6 Coilfang Ambushers. Instead you can use a warlock to spam fear on one of them with low ranks spells and hunters use traps. During the submerge you have to kill the 3 guardians and any of the Ambushers are not sheeped. With decent dps you ‘ll have enough time to kill them before Lurker comes back. Lurker also casts Sprout causing 3,5k in average. It turns clockwise for 360°, so to avoid it, just jump on the water, and move counter-clockwise to reduce the time being underwater. Ranged dps can still hit Lurker when they are on the water. For melee members, in order to max their dps, they have to run around the platform until the sprout is over.
They are 2 options for the main tank on how to tank Lurker during the whirl.
a) The tank stays on the water and getting 380 dmg per tick but he will be knocked back in melee range so he’ll continue tanking.
b) You need an offtank to tank him, when the main tank is knocked back.
Tips
Ranged dps dont have to worry about aggro.
Lurker is tauntable.
Video
Filed under: Serpentshrine Cavern on November 21st, 2007




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